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The Latest CSS Update

By biggie — 7th Jul 2010 @ 11:32

As of last night, I'm sure most of you saw in the bottom right hand of your screen that Steam was downloading something, that little something was the CSS update! Ofc when we see this we get very excited to see what they've fixed and not fixed, so if you haven't already seen what it is that they have fixed - then here it is:

A list of the changed/fixes introduced in this update include:

Counter-Strike: Source
-Fixed a crash that could occur after the bomb exploded.
-Fixed a crash that could occur when attempting to exit the game.
-Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66:
-sv_mincmdrate - 10
-sv_maxcmdrate - 66
-sv_maxupdaterate - 66
-Marked ‘developer’ cvar as cheat.
-Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn.
-Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats.
-Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round.
-Clamped ladder dampen values.
-Fixed jointeam cvar so giving it invalid values no longer spams the server console.
-Removed functionality of cl_minmodels.
-Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on.
-Fixed scoreboard to display correct number of SourceTV viewers. -Adjusted death notices to display under scoreboard.
-Defaulted ‘Simplified list’ to OFF and made the setting persistent.
-Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server.
-Made text on loading bar more legible.
Added more materials that were missing for community maps.

Engine
-Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet.
-Fixed players being able to start the game using a DirectX level less than DirectX8.

Windows Dedicated Server
-Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client.

Also a Statement from Hidden Path and Valve was also released with this update:

Quote 
The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process.


Now i know its still early days, with this being the second update, but i still believe they should be thinking about ones like the client side bullet penetration bug and bugs as big as them, rather then fixing the functionality of cl_minmodels as it really doesn't make a difference if someone is using it or not :P

Having said that, it is still only the second patch so hopefully within the next month and a bit we will see a lot more patches that mean a lot to our beloved css players! Hidden Path have said that they acknowledged our posts on the Steam Forums, so hopefully in coming dates we will see a lot more from them :)

Biggie

Comments
i was just about to do this burgie, Good work :)


I am pieved at the min_models i mean wtf,

We have

Reload sound bug,
flash throwing bug (rck's favourite)
invisible people,
Fps drops
bomb pts for defusing if thebomb explodes at the same time (something they claimed to fix) Damage/arky/rck and kmry are my witnesses to that one lol
Guns on bombs breaking defuse.
skin bugs showing repeated firing motion even when not firing :)

so they remove cl_minmodels

(have they actually removed it? or is it like the name change and the bomb defuse bug where they said they changed it but they didn't really)

not at home so can't test

they removed the functionality of it, meaning its not a command anymore. so it wont work lol
one thign i have noticed tho, is that the deagle seems to be a lot better then before the update, i seem to be hitting A LOT more with the deagle! haha
min_models wont make much of a difference, and it is as someone else said, a temporary move to help them fix the invisible bug, so dont get too pissed off over it ;) Again, just be patient :P
WE ARNT PATIENT PEOPLE GUMP ;)

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