League Of Legends: Season One
Guys, its very very close to being here that we can almost taste it!
Riot games has released this cinematic of the patch, it looks fucking awesome lol
Click to view media
wow.
Also: the Release notes are up:
Season One is here!
* Ranked Games
o 5v5 Premade
o 5v5 Solo
o 3v3 Premade
* Ladders
* Draft Mode
* Improved Visual Style for PVP.net and the Community Site
* Story Tab in PVP.net and Issue 1 of the Journal of Justice
* All Random Mode in Practice Games
New Skins in the Store
* Commando Xin Zhao
* Imperial Xin Zhao
* Unmasked Kayle
* Tempest Janna
League of Legends v1.0.0.96
Xin Zhao, the Seneschal of Demacia
* Three Talon Strike: Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
* Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
* Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
* Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
* Tireless Warrior (Passive): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.
Akali
* Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.
Amumu
* Fixed an issue where Amumu's attack timing was too slow.
Alistar
* Fixed an issue where Alistar's attack timing was too fast.
Cho'Gath
* Vorpal Spikes will no longer trigger cast effects like Lich Bane
* Vorpal Spikes will now fire even if the target is missed
* Cho'Gath can now more easily Feast on any unit, including Dragon, Lizard Elder, or other very large Cho'Gaths.
Garen
* Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
Gragas
* Fixed a bug where Body Slam slowed targets that were immune to slows
* Fixed a bug where Body Slam would not display a hit particle or play a sound if it hit any target that blocked the slow
Heimerdinger
* H-28G Evolution Turret tooltip has been updated to show that turrets do magic damage.
* CH-1 Concussion Grenade now deals 50% damage to turrets, from 100%.
* CH-1 Concussion Grenade cooldown increased to 13/12/11/10/9 from 12/11/10/9/8
Kassadin
* Netherblade has been redesigned:
o Passive: the mana drain component removed and replaced with a flat 4/8/12/16/20 mana restore on hit. This effect returns triple the mana against champions.
o Active: Kassadin gains 7/15/25/38/50 Armor Penetration for 5 seconds. 15 second cooldown. 30/40/50/60/70 mana cost. Activating this ability counts as a spell cast for the purposes of Force Pulse.
* Null Sphere projectile speed increased to 1150 from 900
* Void Stone (Passive)
o The attack speed effect from Void Stone has been changed so that it stacks and renews instead of replaces on spell impact. This change will result in Kassadin gaining significantly more attack speed, and keeping it for a longer duration on average.
o Duration lowered to 4 seconds from 5 seconds.
Kayle
* Divine Blessing movement speed reduced to 10/12/14/16/18 from 12/14/16/18/20.
* Righteous Fury splash damage no longer affects turrets.
Kog'Maw
* Fixed a bug where Zilean’s Chronoshift would not prevent Kog’Maw from dying
Malzahar
* Nether Grasp range increased to 575 from 450
* Fixed a bug where the stun component of Nether Grasp would not break even if the channel was broken.
Nunu
* Nunu can now more easily Consume any unit, including Dragon and Lizard Elder.
Olaf
* Ragnarok now displays "Cannot be Disabled!" when it blocks a debuff
Pantheon
* Spear Shot mana cost increased to 45 at all ranks from 30/35/40/45/50
* Aegis of Zeonia
o Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10
o Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5
o Aegis of Zeonia now properly interacts with spell shields
* Heartseeker Spear
o Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18
o Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%
o Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18
* Grand Skyfall will now apply smoother damage especially against large targets
* Grand Skyfall will now properly interact with spell shields
* General
* Base health increased to 520 from 505
* Base armor increased to 21 from 20.1
* Health per level increased to 87 from 85
Poppy
* Devastating Blow mana cost reduced to 55 from 65.
* Paragon of Demacia mana cost modified to 70/75/80/85/90 from 60/70/80/90/100.
* Heroic Charge mana cost modified to 60/65/70/75/80 from 50/60/70/80/90.
Singed
* Fling can now be more easily cast on any unit, including Dragon, Lizard Elder, or a well-fed Cho'Gath
Sion
* Fixed a bug with Death's Caress that was causing the cooldown on the tooltip to not be affected by cooldown reduction
* Fixed a bug where Death Caress's buff tooltip would display the absorption amount as 0.00 instead of the correct amount
Soraka
* Consecration Aura will no longer persist in the area around Soraka after she is killed.
Taric
* Fixed a bug where Dazzle could stun for longer than 2 seconds
Twisted Fate
* Pick a Card attacks are no longer subject to dodge or miss chances
* Fixed a bug where Blue cards would restore mana even if the target died before the card hit
Veigar
* Fixed a bug where Baleful Strike would grant Veigar AP even if the target died before the spell hit.
* Dark Matter ability power ratio increased to 1.0 from 0.8.
* Primordial Burst damage modified to 250/375/500 from 200/350/500.
* Primordial Burst ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target)
Zilean
* Fixed a bug where replacing an enemy Time Bomb wouldn't cause the deactivation explosion
* Fixed a bug where replacing your own Time Bomb caused more damage than intended from ability power
* Fixed a bug where the Time Bomb explosion particle occasionally showed over fog of war
* Fixed a bug where Time Bomb would occasionally remain on dead units
Items
* New Item: Wriggle's Lantern
o +35 Damage, +30 Armor, +14% Lifesteal
o UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
o UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.
* Fixed a bug where Aegis of the Legion was not affecting minions
* Fixed a bug with Elixir of Agility’s tooltip to correctly show that it grants 15% Critical strike
* Fixed a bug where Warden's Mail and Raduin's Omen were not slowing attack speeds
Summoner Spells
* Revive now increases your movement speed by 225%, diminishing to normal over 12 seconds.
* Cleanse now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs
* Ignite damage per level reduced to 20 from 25.
General
* Champion kill experience decreased by 5%
* Turret damage scaling now begins at 90% instead of 85%
* Turret damage scaling per hit increased to 20% from 15%
* Removed global gold and experience rewards from Grez on Twisted Treeline
* The Nexus and Nexus Turrets now become invulnerable if all of your team's inhibitors respawn
* Inhibitors no longer remain destroyed for successively longer periods - they are always destroyed for 5 minutes now.
* Normalized the jungle spawns on Summoner's Rift - the Wolf camp now always spawns in the same quadrant as the Ancient Golem, and the smaller golem camp will always spawn in the quadrant with Lizard Elder.
* Team Kills and Enemy Team Kills are now shown underneath the Kill Count bar
* Added tooltips to the Summoner Spells in the scoreboard
* Fixed a bug where Champions could path through walls or appear on the other side when attempting to move
* Fixed several bugs where some passive abilities were not showing up properly in Death Recap
* Fixed a bug where certain particles would appear to drop to the ground before impact
* Fixed several server crashes
* Fixed several client crashes
Skins
* Added a glow to Chosen Master Yi's sword
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biggie | BOOBIES!!! btw guys, dont mess with my new item: New Item: Wriggle's Lantern * +35 Damage, +30 Armor, +14% Lifesteal * UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion. * UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown. | |||
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Blanks | That clip is amazing! Nice one biggie. | |||
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Robbeh | That clip is more amazing than Carol! | |||
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p-gunna | Nice post biggles. That trailer is awesome, must have taken them ages to make that. Also, Kayle looks hot. ![]() | |||
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Blanks | Wasnt going to say anything but, I'd tap that. She looks like Carol! | |||
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foolio | Cant wait for Xin Zhao, dunno if any of you played Dynasty Warriors but its pretty much Lu Bu............ If you did play Dynasty Warriors, i need not say anymore. | |||
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Sammo | Trailer was good, to bad LoL is still sooooo shit ! | |||
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Arky | that cinematic is fuking epic | |||
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twst | watched it last night :) was v good!. and pfft sammo :P | |||
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Sammo | Twist don't make me drop kick you please, And plus I said the Trailer was good. I'm a HoN player not some shitty LoL player man requires no skill at all ! so easy to play ! :P | |||
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biggie | at lvl 1 yea sammo, not at lvl 18 etc lol actually come across half decent players the game grows with u, as u get better levels, u play against better people, not none of this shitty psr crap that means jack shit | |||
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Sammo | lol ! PSR MEANS everything in HON lol biggie u know nothing about HoN lol so dont say anything about it :P kkthnxbye ! | |||
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biggie | u know nothing about LoL so dont say anything about it ;) kkthanxbye | |||
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biggie | Season 1 will conclude with a $100,000 Grand Finals featuring the best teams from all over the world. Teams will qualify for the grand finals by competing in a circuit of local, online, and global events. At the end of each event, top placing teams will not only be rewarded with cash and prizes, but will also earn ranking points that establish them as the best in their region. Many summoners will thrive, but only one team will earn the title of Season 1 Champion. If you are looking for new challenges, then Season 1 will have something for you regardless of your competitive background. No matter where or when, there will be a chance to join the battle. You can find more about competing or organizing an event at the Legend of Legends tournament site. demolishes HoNs 40,000 lool btw: If this video gets more than 1,000,000 views before midnight PST on July 21st, everyone on both European and North American servers will recieve a Double IP Weekend. So get the word out and share this video with your friends! (thats the cinematic video on the site) get sharing lads! | |||
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twst | with 287,000 in under 48 hours it should be possible :) | |||
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Sammo | biggie don't get me started on prize money between the 2 games, When by the sounds of it u know nothing about the HoN scene ! :D and Twist i thought u were better than this man playing LOL !!!!!!!!!!!!!!!! | |||
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twst | LoL is lol, nuff said | |||
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jagg | warwick looked sick until ashe and yi gang banged his face | |||
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Sammo | fu twist ! fu ! | |||
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foolio | stop comparing the games jesus christ, the difference between the 2 is simple, HoN copied Dota(almost completely) and LoL tried something completely unique with similar tools, if you cant be bothered to take a game like HoN seriously then LoL is perfect as it takes the edge off of things unlike HoN which is a complete rage fest for anyone, seriously the amount of arguments which have started over that god damn game....... | |||
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noodle | both gay, the end. | |||
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twst | lol noodle, and luff you sam. i have to agree with foolio that it isn't as raging as hon. definately playing public lol is much more fun win or lose. Sure would be nice to win but it's easy to still play well and you don't lose a boat load of psr cus of some shit fucker running into towers :) On another note the update looks good, client looks nicer website lookes better too loads a bit faster :) gotta go out so can't play a game till this arvo but looks good :) | |||
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Sammo | urm LoL copied Dota aswel with Maps and item names, i have to agree with the rage thing though as i used to do it but not anymore. To become good at HoN u need to chill and enjoy yourself i learnt that from a m8 of mine called Silence. And tbf when i was playing with Damage and that sounds just like a Rage fest everyone blaming each other, so i guess its just becoming like HoN :P And foolio theres nothing wrong copying a game if froggy actually helped s2 games create and gave his permission to re-create dota as everyone needed a gfx boost so yeah even though LoL copied aswel i don't see how that was revelant :D :D :D :D :D | |||
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Damage | I think your missing their point Sam. They arent saying the game isnt similar they are simply saying HoN is a complete DotA copy - Like you stated even helped by the same people. LoL is the same game style but with differences external to the game like character selection, runes, masteries etc etc. So the games themselves, even though hold a huge amount of similarities in gameplay, are vastly different in certain areas. As for the raging in HoN and LoL. Both cause the same rage except LoL has a much better match making system as opposed to HoN so the skill balancing is a lot more effective thats all. This in itself makes LoL a less ragey game as its more balanced however thats not me saying people dont rage. The style of game ensures that people will rage its just slightly less and not as noticeable. Anyway cba explaining anymore haha <3 New Hero is sik! | |||
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Sammo | OK Matchmaking in LoL and HoN are totally different :P in HoN matchmaking is like no stats to eveyone because it really doesn't mean anything until they bring out a matchmaking competitive system which they are in progress in doing, LoL yeah much better system but the rage level is the same if u are playing with 5 all the time which u guys are doing ! :P And damage i still don't see why anything is wrong with a complete copy (Someone explain this to me why is that a bad thing, when people asked for it ?!?!?!? ) even though that can be debated as well through the HoN community :P | |||
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foolio | Nobody is saying it is bad sammo, its just you go o to say LoL copied dota, there are so many aspects to LoL which the S2 guys didnt even think about which make LoL incredibly more unique in comparison(runes masteries etc.) | |||
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Sammo | i know there is so many aspects HoN missed out but S2 games didn't want to bring in masteries and runes cause that would make HoN un-balanced u wouldn't think it would be, In competitive play it would make it so much harder and so boring to watch this way its balanced and everyone likes HoN the way it is Even i said runes and masteries are a cool thing to have but its only for LoL, but the thing i didn't like about LoL is u have to buy heroes and someone new to the game with no points can and could go against someone who has bought so many point and buys some op hero that no one could shut down with the starting heroes......... | |||
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biggie | Quote but the thing i didn't like about LoL is u have to buy heroes and someone new to the game with no points can and could go against someone who has bought so many point and buys some op hero that no one could shut down with the starting heroes......... that will only happen if a player is playing with high levels, even then they still balance it out to find u a game with people mixing high and low levels, if a level 1 searches a game he comes up against and fights with people witing the reagion of his level, so like up to 5 or something | |||
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twst | i disagree that is in my eyes the strong pt, it means that newbs have to play a variety of chars every week, and then buy the ones they feel most comfotable with. the boring part opf public hon as a noob was the noobs going the imba chars or the agi carries. and getting lucky. i can see the pros of hon as a team game, but certainly for a single player game lol is much more enjoyable and has room for people who want to take it more serious too | |||
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foolio | i never said it was a balanced way to play the game sammo, it quite clearly isnt and will be the main contributing factor to it not getting a pro scene(im talking about the runes and masteries ofcourse), but all im saying is that HoN is quite clearly made to be an Esports title(which is where the rage stems from) and LoL is a MUCH MUCH more casual game which suits a large part of the rasta community as the majority of us play source/cod/hon as our primary focus so its nice to kick back on a game you know that it doesnt necessarily matter if u fail on as opposed to hon where ive seen people refuse to speak to other people simply for the fact that they are shit at it..... | |||
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Sammo | Noobs really are only from like 1300 to 1550. When u get into the higher bracket of like 1650+ people actually make teams when you don't even know them and the game is so much more enjoyable Twist :P but i do agree that is quite annoying when people instant pick like chronos and all those shit heroes that aren't even that good :P if u know the mechanics of every hero u will know how to counter him :P And biggie if there is a level requirement to buy heroes then thats fine i didn't know that but now i do, So i guess in a way LoL Matchmaking system is more balanced than HoN, but like i said Matchmaking is like no stats to most of the HoN players if not all, Until they bring out a premade system just like LoL has which i think is a fabulous idea But i'll always be a HoN player :P i play LoL for the lols so :P | |||
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Sammo | And yeah i agree with u Foolio :P its gonna be a massive esports game and its getting there every single day so much money has gone into it so far :P But it would be good to get u guys back into HoN alot of things have changed in the game wouldn't mind having gathers again little tourneys that i actually wanna make when i eventually talk to Damage about it, because Hon is such a good team game and brings players really close to each other if the rage isn't there as its not there for me anymore :D its just a learning curve :D | |||
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noodle | real men play command and conquer and dungeon keeper | |||
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Sammo | lol noodle :P used to play those both :P | |||
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Blanks | Quote real men play command and conquer and dungeon keeper PLUS FUCKING ONE! | |||
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twst | win double ip weekend soon :) Quote When we launched Season One, we promised all of you a weekend of Double IP rewards if we passed 1,000,000 views on our cinematic trailer. Now, that's no small sum of views, so we were all set to give you until the 21st to reach such a lofty goal. Of course, given that it's now the 16th and we've already blazed passed the 1 million mark, I must say that we're pretty darn impressed right about now. So, there you have it, gentlemen and ladies. You've achieved your goal of 1,000,000 views on the cinematic trailer for Season One of League of Legends… and a full week ahead of schedule to boot. So, stay tuned, because we'll be announcing the date of a celebratory Double IP weekend in the near future! | |||
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